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Why Nobody Uses Your New Features (And How to Fix It)
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Why Nobody Uses Your New Features (And How to Fix It)

You shipped a great feature and only 5% of users tried it. Sound familiar? Here's why features fail and what to do about it.

M
Matic Vrtačnik
Updated January 18, 2026

Why Nobody Uses Your New Features (And How to Fix It)

You spent three months building a feature. The team's proud of it. It genuinely solves a problem your users have been asking about. You ship it, send out an announcement, and... crickets. Three weeks later, 5% of users have tried it.

This happens constantly. Most SaaS users only touch 20-30% of available features. The question isn't whether you're building useful things—it's whether people can find them and figure out why they should care.

The Real Problem

Features don't fail because they're bad. They fail because of a gap between "this exists" and "I should use this." Here's roughly how it breaks down:

  • 100% awareness — They saw the announcement (maybe)
  • 60% interest — They get what it does
  • 30% first use — They actually clicked on it
  • 15% regular use — It's part of their workflow now
  • 5% mastery — They're using the advanced stuff

That drop from awareness to first use is where most features die. People know it exists but never bother trying it.

Before You Ship

Put it where people will see it. Sounds obvious, but features buried three menus deep don't get used. If it matters, it should be visible.

Make the value obvious in 5 seconds. Users shouldn't need to read documentation to understand why they'd want this. Clear labels, good descriptions, maybe a preview of what it does.

Lower the barrier to trying it. Templates, examples, guided setup—anything that gets someone from "I'm curious" to "I did the thing" faster.

Know who it's for. Not every feature is for every user. Figure out which segment cares most and focus your launch energy there.

When You Launch

In-app announcements work better than email because users are already in your product. A banner or modal when they log in gets attention. Just don't be obnoxious about it.

Email still matters for users who don't log in daily. Include screenshots, maybe a short video, and a clear "try it now" button.

Show, don't tell. An interactive demo beats a paragraph of explanation. Let people click through it themselves.

Different users need different messages. A power user doesn't need the same explanation as someone who signed up last week.

After Launch

Contextual nudges — If someone's looking at their data, that's a good time to mention your new reporting feature. Timing matters.

Follow up with non-adopters. If someone hasn't tried it after 30 days, send a reminder. Maybe they missed the announcement. Maybe they forgot.

Social proof helps. "Teams like yours are using this to do X" is more compelling than "we built this cool thing."

Celebrate when people use it. A small "nice work!" moment when someone completes their first action with a feature reinforces the behavior.

How to Know If It's Working

Adoption rate: What percentage of active users have tried it at least once?

Time to first use: How long after launch before people try it? If it takes weeks, your promotion isn't working.

Retention impact: Do users who adopt this feature stick around longer? If yes, push harder on adoption. If no, maybe the feature isn't as valuable as you thought.

Depth of use: Are people using the basic version or exploring advanced capabilities?

Common Screwups

"Build it and they will come" — They won't. You have to tell people about it, show them why it matters, and make it easy to try.

One announcement and done — Not everyone logs in on launch day. Keep promoting for weeks, not hours.

Vague messaging — "Check out our new feature!" tells users nothing. "Save 2 hours a week on reporting" tells them why they should care.

No guidance — Complex features need walkthroughs. Pointing people at documentation isn't enough.

When a Feature Flops

If adoption is still low after 90 days, you have options:

  • Talk to users. Is it an awareness problem? A usability problem? A "this doesn't actually solve my problem" problem?
  • Simplify it. Maybe the feature is useful but too complicated. Strip it down.
  • Reposition it. Try different messaging. Sometimes the feature is fine but the explanation is wrong.
  • Move it. Put it somewhere more visible in your UI.
  • Kill it. If users genuinely don't need it, remove it. Less clutter is better.
Low adoption usually means you haven't communicated the right thing to the right people at the right time. Sometimes it means you built the wrong thing—but less often than you'd think.

Making This Repeatable

Good feature adoption isn't luck. Before you build, think about how you'll get people to use it. Build discoverability into the feature itself. Launch with targeted announcements. Watch the numbers for the first month. Adjust based on what you learn.

Tools like GuideWhale let you set up in-app announcements, interactive tours, and adoption tracking without writing code. Useful when you want to iterate quickly instead of waiting for engineering bandwidth.

Every feature you ship is an investment. Adoption is how you get the return.

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